The 404 1,068: Where it's a small world (podcast)
The time has come for every Internet denizen to take a stand against the worst atrocity (and probably the biggestproblem) on the Web: vertical videos. Big thanks to the puppets in this PSA spreading the word about Vertical Video Syndrome.You can blame Flip video cameras, the ubiquity of videos shot with an iPhone, or just the tech-ignorance masses, but it has to stop. With the help of Ariel, Richard, and Joseph on today's episode, we all hope to put an end to the vertical video travesty.LinkedIn has a bad case of the Wednesdays with two separate vulnerabilities that expose its users' sensitive information. Yesterday, a security firm discovered that the iOS app was sharing personal calendar information of users that opted to access their personal calendars within the app, and now we're learning that 6.5 million user accounts and passwords were compromised.So what should you do if you're one of the accounts breached? Luckily the answer is simple: just change your password and don't choose a word that exists in the dictionary. Instead, make it a mix of number and letters that's at least six characters or longer, and maybe even change it on a monthly basis just in case. And Joseph volunteers his zipped-lip services if you want to send us an e-mail with all your collected passwords.Bathroom break video: Pine-Sol PrankedThis content is rated TV-MA, and is for viewers 18 years or older. Are you of age?YesNoSorry, you are not old enough to view this content.PlayEpisode 1,068PodcastYour browser does not support the audio element. Subscribe in iTunes (audio) | Subscribe in iTunes (video) | Subscribe in RSS Audio | Subscribe in RSS Video  Follow us on Twitter!The 404Jeff BakalarJustin YuAdd us on Facebook!The 404 Fan PageThe 404 GroupJustin YuJeff Bakalar
Japanese game developers making googly eyes at iPhone
Japanese game developers making googly eyes at iPhone
CasualGaming.biz reported Thursday on a survey conducted by Japanese middleware developer CRI. The survey polled 102 Japanese game developers (individuals, not companies). Eighteen percent of those surveyed had already released games on the platform, while 16 percent were currently working on titles. Another 87 percent said they were interested in developing for the iPhone and iPod Touch. As for the business reasons respondents cited for developing on the platform, 64.7 percent said the capability to release simultaneously in more than 80 countries was most appealing. Also, 55.9 percent said it was the size of the market, and 42.2 percent chose the ease of purchasing from iTunes as the best reason to develop on iPhone. From a development perspective, the responses were decidedly different. The iPhone's portability and its touch screen were most appealing from a development standpoint, with 71.6 percent of respondents choosing each as the No. 1 reason. Also, 55.9 percent said it was the phone's multitouch capability. With news like this, as well as Capcom's plans to launch more than 10 new iPhone games in 2009, it's no wonder Nintendo chief, Satoru Iwata, is starting to acknowledge the iPhone as a possible threat to the DS.According to a story on Kotaku, Iwata recently stated "I do not imagine that iPhone will dominate the Nintendo DS market at once. My impression as the person who has used iPhone is, it is very attractive but, frankly, I did not feel that it was designed to be appreciated by a wide variety of people like how Nintendo has been designing its products."Yes, the iPhone definitely does not have mass market potential /sarcasm.
CasualGaming.biz reported Thursday on a survey conducted by Japanese middleware developer CRI. The survey polled 102 Japanese game developers (individuals, not companies). Eighteen percent of those surveyed had already released games on the platform, while 16 percent were currently working on titles. Another 87 percent said they were interested in developing for the iPhone and iPod Touch. As for the business reasons respondents cited for developing on the platform, 64.7 percent said the capability to release simultaneously in more than 80 countries was most appealing. Also, 55.9 percent said it was the size of the market, and 42.2 percent chose the ease of purchasing from iTunes as the best reason to develop on iPhone. From a development perspective, the responses were decidedly different. The iPhone's portability and its touch screen were most appealing from a development standpoint, with 71.6 percent of respondents choosing each as the No. 1 reason. Also, 55.9 percent said it was the phone's multitouch capability. With news like this, as well as Capcom's plans to launch more than 10 new iPhone games in 2009, it's no wonder Nintendo chief, Satoru Iwata, is starting to acknowledge the iPhone as a possible threat to the DS.According to a story on Kotaku, Iwata recently stated "I do not imagine that iPhone will dominate the Nintendo DS market at once. My impression as the person who has used iPhone is, it is very attractive but, frankly, I did not feel that it was designed to be appreciated by a wide variety of people like how Nintendo has been designing its products."Yes, the iPhone definitely does not have mass market potential /sarcasm.
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